Recently Added Entries:
Current Party funds
funds party currently has available... & money left at home in a *very* safe spot. (cause they are now way too heavy to lug it arround everwhere we go)...
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Magic race
Magic Equipment With Party Pat - Amulet - Read Runes +50 - Amulet - Earth elemental (10 rounds) - 1/week - Amulet - 1.5x pp multiplier, Misfeel Kind (2/day), Face Shift True (1/day), Change to Kind (1/day), Long Ear (1/day) - Ring - Deflections (E) - 1/day - Paper, ink...
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Arms race
notes 2005-07-23
One of Pat's new spells creates a very fast flying disk, capable of carrying up to 500 pounds. With careful juggling of people and equipment, we can move the entire party in four trips, which means we can then travel about 160 miles per day; much faster than our original...
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Posted by harald in
Campaign Notes
notes 2005-05-23
We tie up the ranger, cut the straps of his armor, and break his sword. Pat's hawk reports that there are 10 more church guards behind us, and another force of 10 soldiers ahead, coming through the woods straight towards us. Tarlinat thinks that she knows some trails in the...
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Posted by harald in
Campaign Notes
notes 2005-04-10
notes 2005-01-29
After several near death experiences, the staff is obtained.
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Posted by rolemaster in
Campaign Notes
notes 2004-11-28
The staff we are seeking is the holy symbol of Huntrev, the 'chief' god of the Tarchan'it pantheon. Pat goes out to try to sell our cotton, so that we have easy capital for our escape. He takes Sam, with Terry and Cholly as guards. Alas, he has trouble. A...
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Posted by harald in
Campaign Notes
Keltinat Maps
We have two maps of Keltinat. An overview of the city: and a map of the temple district:...
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Posted by harald in
Campaign Notes
notes 2004-09-25
After much trial, and a fortunate meeting, the party arrives in Keltinat.
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Posted by harald in
Campaign Notes
notes 2004-07-30
notes 2004-05-29, part 3
The remnants of the Guild are mopped up, and our heros high tail it out of the city...
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Posted by harald in
Campaign Notes
notes 2004-05-29, part 2
notes 2004-05-29, part 1
notes 2004-03-27
The party sets off on their quest, and almost ends up trapped in Faerie...
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Posted by harald in
Campaign Notes